Designing Systems, Not Screens
Why modern interfaces fail when engineering lacks intent.
Designing Systems, Not Screens
When we treat design as a surface-level problem, we solve for the wrong thing. Most teams build screens. A handful build systems.
The Problem With Screen Thinking
Screen thinking is reactive. It responds to immediate needs:
Each decision is isolated. Each component exists in its own context. Nothing compounds. Nothing scales.
Systems Thinking
Systems thinking asks different questions:
A design system isn't a component library. It's a set of rules that eliminate decisions.
Engineering Intent
Intent means designing for second-order effects:
Most design systems fail because they codify screens, not principles.
The Real Work
The hardest part isn't building components. It's deciding what *not* to build. It's choosing constraints that feel restrictive but enable scale.
Systems thinking is slow upfront. But it's the only thing that lasts.